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Faris - 23/04/2021

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  • Faris - 23/04/2021

    From now on, whenever you stay in "Combat mode" and making PVP (Flag or inside Siege or PVP zones), your mana regen will be reduced a little. Just enough to make mana matter a little more on PVPs and at the same time, does not harm in anyway the PVE.

    We would also like to remind you of the game's default settings, in which your mana regen is changed as you move.

    Sitting: +50% MP Regen

    Staying still: +10% MP Regen

    Running -30% MP Regen
    * The pvp combat mode new feature will be applied on the top of all game's features.

    Combat Mode instance delay (the time between your last attack or the last time you get attacked and the time you leave combat mode) reduced from 15s to 10s

    New Event buffer. From now on, the event buffer will let you choose a macro from the npc buffer itself. If your macro has any enchanted buffs, the normal version will be given inside events instead.

    TW and other Crashes Fixed? We hope so. At least, we made several changes on the code related to the crash issue.

    IF the server Crashes during the TW, the Wards will not return to the their default Castles when the server restarts

    Medusa's Side Effect debuff fixed. It shouldn't be able to be removed with Cleanses and it was not landing right.

    Skills Master from events will now work on Sub-classes without the need of a restart everytime you change subclass.

    The Legend of Big Foot Raid Boss drops restriction removed. From now on, everyone will be able to pick up the drops during the event.


    Search our Website and Forum before post.
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