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[Guia] Siege - (Castle e Fortress Residence Skills)

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  • [Guia] Siege - (Castle e Fortress Residence Skills)


    Neste Tópico falarei brevemente sobre:

    1. [*=left]Siege;
      [*=left]Residence Skills Castle;
      [*=left]Residence Skills Fortress;
      [*=left]Wards Status;


    Intro.

    Sieges são batalhas que ocorrem entre o clan/aliança que defende um castelo contra o clan/aliança que quer tomar o castelo.
    Um castelo é ocupado por NPCs. Quando um clã vence uma siege dos defensores do castelo, o clã passa a controlar a região e residir no castelo. Se o clã que ocupa o castelo for desfeito durante esse período da ocupação, o castelo será passado novamente para os NPCs (O que obviamente não acontece em um servidor PvP)

    Há nove castelos em Lineage II : Aden, Rune, Giran, Gludio, Innadril, Goddard, Dion, Gludin e Schuttgart.
    Um castelo está sempre alinhado em dawn e dusk. Cada alinhamento tem vantagens e desvantagens.

    É possível contratar NPCs durante a siege, para auxiliar na guarda do castelo.


    Registrando Seu Clan em uma Siege.

    Antes de mais nada é preciso ter as qualificações para registrar um Clan na Siege, são elas:
    1. Clans de nível 4 e 5 podem fazer um Siege.
    2. Clans de level inferior a 4 e qualquer pessoa pode participar de um Siege, mas não tem direito de tomar o Castelo e/ou obter fame.


    Para se inscrever o líder do clã deve seguir até o NPC messenger localizado próximo ao castelo que o líder deseja disputar e inscrever seu clã como atacante. Esse processo do registro de clãs deve ser feito até 24h antes do início da Siege.
    Se o líder clicar no NPC Messenger, uma interface com o link “Siege Information” aparecerá.
    A partir desta interface selecione a aba "Attackers" e clique no Botão “Participe” Para registrar na Siege (Somente o Líder)


    Os clãs que quiseram defender sendo ally(ou não) do clã dono do castelo, podem se cadastrar como defensores, clicando na aba "Defenders" e então no Botão "Pariticipe" (O Líder do clã dono do castelo precisa aceitar a solicitação de defesa), assim estarão participando da tropa de defesa do castelo.


    A Batalha.

    Durante uma siege, todo o território envolta do castelo torna-se o campo de batalha.
    Se um jogador que não está participando da siege entrar na "area de combate", ele será marcado como um jogador intruso e ficará com o nome em rosa/roxo para que quando for morto por outro jogador participante da siege, este não se torne PK.

    Quando usando ataques de área, aliados não sofrem danos, mas inimigos e neutros são atingidos.
    Ao lado do emblema do Clan outra marca aparece. (Para os defensores um escudo, para os atacantes uma espada)

    Os portões e muros do castelo são atacáveis numa siege, mas são muito resistentes ao ataque normal de um jogador.
    Para isso é possível usar os summons do Warsmith.
    Depois de destruídas essas estruturas não podem ser reparadas.
    O dono do castelo pode fortalecer os muros e o portão através do NPC Chamberlain, mas isso só pode ser feito antes da siege.
    A Siege dura duas horas, os líderes dos clãs atacantes devem gravar o seu nome no artefato sagrado (Holy Artifact) usando a skill Seal of Ruler.


    Durante o cast da Seal of Ruler, o jogador não pode ser interrompido, caso isso aconteça ele deverá recomeçar a conjuração da magia do zero.
    Apenas o líder de um clã cadastrado pode interagir com o artefado sagrado, caso outro jogador ou líder de clã não registrado tentar interagir com o Holy Artifact nada ocorrerá.


    Caso um clã tome posse do castelo antes do término da siege, ou seja caso um líder complete a magia Seal of Ruler antes da finalização da siege, esse clã se tornará o novo defensor do castelo dando o estado de Meia Vitória para este clã.
    Neste tempo entre o término da siege, outros clãs ainda podem tomar posse do castelo através do Holy Artifact.


    Quando um clã consegue a "Meia Vitória" os Headquarters deste clã desaparecem e os jogadores passam a ser teletransportados para o castelo quando morrem.
    Os jogadores do clã anteriormente defensor passam a ser atacantes e em caso de morte se não forem feitos Headquarters, serão transportados para a cidade mais próxima em caso de morrerem em batalha.


    "É viável qualquer tipo de estratégia para ganhar uma Siege, seja com os famosos "zergs" e/ou quaisquer idéias que não infrinjam as regras do servidor"


    OBS: Qualquer clan abaixo do level 4 ou sem clans tem as seguintes penalidades:


    • Se morrer perde XP normal.
    • Se morrer volta para a segunda cidade mais próxima.
    • Não pode sumonar bandeira.
    • Não pode dominar o castelo.

    Clans de level 4 ou maior tem as seguintes vantagens:
    • Se morrer perde 1/3 do XP normal. (dentro da área de siege)
    • Se morrer não pode dropar itens. (dentro da área de siege)
    • Pode sumonar bandeira.
    • Pode dominar o castelo.




    Após a Vitória.

    Um castelo pode ser ocupado durante 15 dias pelo clã vencedor, durante esse tempo o castelo não poderá sofrer nenhum dano em sua extrutura como muros e portões.
    Nenhum outro clã poderá entrar no castelo durante esse tempo.
    Para os membros do clã dono do castelo, quando forem mortos, uma nova opção irá aparecer além do "Go to the Village", aparecerá também "Go to the Castle".
    O líder do clã pode administrar as funcionalidades do castelo através do NPC Chamberlain localizado próximo ao trono dos castelos.
    Os membros do clã que ocupam o castelo poderão usar, assim como nas clan halls, Teleports especiais.


    Informações Úteis.

    Castelo de Goddard.


    • Goddard usa dois artefatos divididos em Altar of Fire e Altar of Water, então para um clã conquista Goddard, é preciso usar a Seal of Ruler nesses dois artefatos.



    Castelo de Schuttgart.

    • Schuttgart usa dois artefatos sagrados: Altar of Wind e Altar of Earth e é necessário que numa siege o clã tenha sucesso em usar a Seal of Ruler neste dois altares para tomar conta do castelo.

    Castelo de Aden.


    • Para chegar até o portão de entrada para o castelo é necessário passar por dois níveis de portões e muros. Aden é semelhante aos outros castelos, a não ser pela beleza.


    Gludio, Dion, Oren, Giran e Innadril.


    • O Holy Artifact está localizado atrás do trono.

    Castelo de Rune.


    • Nas profundezas do castelo reside o demônio Benom, que 24h antes do início da siege aparece nas masmorras do castelo. O clã dono do castelo pode derrotá-lo transportando-se para as masmorras durante esse tempo. Caso Benom não seja morto nesse tempo, ele aparecerá dentro do castelo próximo ao trono, durante a siege atacando qualquer jogador que apareça pela frente, de qualquer tipo atacante ou defensor.




    Territory Wars

    Acesse o link a baixo para mais informações:

    Wards e Suas bonificações.

    Gludio.
    • STR +1 / INT +1


    Dion.
    • DEX +1 / WIT +1


    Giran.
    • STR +1 / MEN +1


    Oren.
    • CON +1 / MEN +1


    Aden.
    • DEX +1 / MEN +1


    Innadril.
    • CON +1 / INT +1


    Goddard.
    • DEX +1 / INT +1


    Rune.
    • STR +1 / WIT +1

    Schuttgart.
    • CON +1 / WIT +1





    Residence Skills



    Skill Name Skill Type Castle Fortress Description
    Residence Agility Passive Giran Castle Hive Fortress
    Hunter’s Fortress
    The evasion of clan members in residenceincreases by 4
    Residence Body Passive Goddard Castle
    Oren Castle
    Archaic Fortress
    Monastic Fortress
    Shanty Fortress
    The Max HP of clan members in residenceincreases by 222.
    Residence Clarity Passive Innadril Castle Aaru Fortress
    Valley Fortress
    The MP recovery bonus of clan members in residenceincreases by 0.47.
    Residence Death Fortune Passive Giran Castle
    Schuttgart Castle
    Borderland Fortress
    Cloud Mountain Fortress
    Western Fortress
    When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased.
    Residence Empower Passive Oren Castle Aantharas’ Fortress
    Bayou Fortress
    The M. Atk. of clan members in residence increases by 40.4.
    ResidenceFortitude Passive Gludio Castle Cloud Mountain Fortress
    Valley Fortress
    Resistance to stun attacks of clan members in residenceincreases by 10.
    Residence Freedom Passive Innadril Castle Floran Fortress
    Ivory Fortress
    Resistance to hold attacks of clan members in residenceincreases by 10.
    Residence Guidance Passive Gludio Castle
    Schuttgart Castle
    Floran Fortress
    Swamp Fortress
    The accuracy of clan members in residenceincreases by 4.
    ResidenceHealth Passive Gludio Castle
    Rune Castle
    Monastic Fortress
    Narsell Fortress
    The HP recovery bonus of clan members in residenceincreases by 1.09.
    Residence Magic Barrier Passive Innadril Castle
    Rune Castle
    Dragonspine Fortress
    White Sands Fortress
    The M. Def. of clan members in residence increases by 44.
    Residence Might Passive Aden Castle Bayou Fortress
    Hunter’s Fortress
    The P. Atk. of clan members in residence increases by 34.6.
    ResidenceMoral Passive Goddard Castle Demon Fortress
    Ivory Fortress
    The CP recovery bonus of clan members in residenceincreases by 1.09.
    Residence Movement Passive Dion Castle Tanor Fortress The movement speed of clan members in residenceincreases by 6.
    Residence Resist Lava Passive Oren Castle Hive Fortress
    Tanor Fortress
    Resistance to fire and earth attacks of clan members inresidence increases by 10.
    ResidenceResist Typhoon Passive Rune Castle Dragonspine Fortress
    Southern Fortress
    Resistance to water and wind attacks of clan members in residenceincreases by 10.
    Residence Shield Passive Dion Castle Swamp Fortress
    Western Fortress
    The P. Def. of clan members in residence increases by 54.7.
    Residence Shield Block Passive Aden Castle Southern Fortress
    Western Fortress
    The shield defense rate of clan members in residenceincreases by 54.7.
    Residence Shield Defense Passive Goddard Castle Aantharas’ Fortress
    Shanty Fortress
    The shield P. Def. of clan members in residenceincreases by 225.
    Residence Soul Passive Giran Castle
    Schuttgart Castle
    Aaru Fortress
    White Sands Fortress
    The Max MP of clan members in residenceincreases by 168.
    Residence Spirit Passive Dion Castle Borderland Fortress
    Demon Fortress
    The Max CP of clan members in residenceincreases by 444.
    Residence Vigilance Passive Aden Castle Archaic Fortress
    Narsell Fortress
    Resistance to sleep attacks of clan members inresidence increases by 10.
    Last edited by BananaBlackStar; 10-05-2013, 02:35 AM.

  • #2
    English Translation


    I will speak briefly about this topic:


    1. Siege;
    2. Skills Residence Castle;
    3. Residence Fortress Skills;
    4. Wards Status;


    Introduction.

    Sieges are battles that occur between the clan / alliance defending a castle against the clan / alliance that wants to take the castle.
    A castle is occupied by NPCs. When a clan wins one of the defenders of the castle siege, the clan takes control of the region and reside in the castle. If the clan occupying the castle is disbanded during this period of occupation, the castle will be passed back to the NPCs (Which obviously does not happen on a PvP server)


    There are nine castles in Lineage II: Aden, Rune, Giran, Gludio, Innadril, Goddard, Dion, and Gludin Schuttgart.
    A castle is always aligned in Light or Dark (dawn and dusk). Each alignment has advantages and disadvantages.
    Translation note: This feature is only available in GoD. The guide owner has certainly copied it somewhere without modifying. I keep the original context, as the translation rule.

    You can hire NPCs during the siege, to assist in guarding the castle.


    Registering your clan to a siege.

    First of all you must have the qualifications to register a Clan in Siege, they are:
    1. Clans level 4 and 5 can make a Siege.
    2. Clans of level lower than 4 and anyone can participate in a Siege, but has no right to take the castle and / or get fame.



    To register for the clan leader should follow up the messenger NPC located near the castle that the leader wants to compete and sign your clan as a striker. This process of registration of clans should be done up to 24 hours before the start of the Siege.
    If you click the NPC leader Messenger, an interface with the link "Siege Information" will appear.
    From this interface select the tab "Attackers" button and click the "Join" To register the Siege (Leader Only)
    Attachment image goes here (If there were any...)

    Clans that want to defend and ally (or not) of the castle owning clan can register as defenders by clicking on the "Defenders" and then the button "Pariticipe" (The Leader of the castle owning clan must accept the request of defense ), and will be participating as troop defense of the castle.

    Attachment image goes here (If there were any...)

    The Battle.

    During a siege , the whole surrounded the castle becomes the battleground .
    If a player who is not participating in the siege enter " combat area " , it is marked as an intruder and player will be named in pink / purple so when killed by another player participant siege , this does not become PK .


    When using area attacks , allies do not suffer damage , but enemies and neutrals do.
    Beside Clan Crest other brand appears . ( For Defenders: a shield , a sword for attackers )


    The gates and walls of the castle are attackable in a siege , but are very resistant to the attack of a normal player .
    For this you can use the summons of the Warsmith .
    Once destroyed, these structures can not be repaired .
    The owner of the castle can fortify the wall and the gate through the NPC Chamberlain , but this can only be done before the siege .
    The Siege lasts two hours , the leaders of the clans attackers must write your name in the sacred artifact (Holy Artifact ) using the Seal of Ruler skill .




    During the cast the Seal of Ruler , the player can not be stopped , if it happens it will start the casting of magic from scratch .
    Only the leader of a clan registered can interact with the Holy artifact, if another player or clan leader of an unregistered clan try to interact with the Holy Artifact, nothing will occur .




    A clan should take possession of the castle before the end of the siege , ie if a leader complete the magic Seal of Ruler before finalizing the siege , this clan will become the new owner of the castle giving the state Half Victory for this clan .
    Between this time and the end of the siege , other clans can still take possession of the castle through the Holy Artifact .




    When a clan gets the "Half Victory " the Headquarters of this clan disappear and players are now teleported to the castle when they die .
    Clan defender previously become attackers and its members, in case of death, if Headquarters is not summonned , will be transported to the nearest town where they died in battle .




    " This is a viable strategy to win a Siege , go with the famous " zerg " and /or any ideas that do not break the rules of the server "




    NOTE: clan below level 4 or without clans have the following penalties :


    • If die loses normal XP .
    • If die back to the second nearest town .
    • Can not summon flag.
    • Can not dominate the castle .

    Clans of level 4 or higher has the following advantages :
    • If die loses one third of the normal XP . ( within the area of ​​siege )
    • If death can not drop items . ( within the area of ​​siege )
    • Can summon flag.
    • Can master the castle .




    After Victory.

    A castle can be occupied for 15 days by winning clan. During this time the castle can not suffer any damage in your outters as walls and gates.
    No other clan can enter the castle during this time.
    For members of the clan owner of the castle, when they are dead, a new option will appear in addition to "Go to the Village", will also appear "Go to the Castle."
    The clan leader can manage the functionality of the castle through the Chamberlain NPC located near the throne of the castles.
    The members of the clan occupying the castle can use, as well as the clan halls, Special Teleports.


    Useful Informations.

    Goddard Castle.


    • Goddard castle has two artifacts: Altar of Fire and Water, so for a guild to achive Goddard, you must use the Seal of Ruler in these two artifacts.



    Schuttgart Castle.

    • Goddard castle has two artifacts: Altar of Wind and Earth, so for a guild to achive Goddard, you must use the Seal of Ruler in these two artifacts.

    Aden Castle.


    • To reach the entrance gate to the castle is necessary to go through two levels of gates and walls. Aden is similar to other castles, except for its beauty.


    Gludio, Dion, Oren, Giran and Innadril.


    • The Holy Artifact is located behind the throne.

    Rune Castle.


    • In the depths of the castle lies the devil Benom that 24 hours before the start of the siege appears in the dungeons of the castle. The castle-owning clan can defeat him carrying to the dungeons during that time. If Benom not dead at that time, it will appear inside the castle next to the throne, during the siege by attacking any player to appear in front of no matter attacker or defender.




    Territory Wars

    Follow the link below for more information:

    Wards e Suas bonificações.

    Gludio.
    • STR +1 / INT +1


    Dion.
    • DEX +1 / WIT +1


    Giran.
    • STR +1 / MEN +1


    Oren.
    • CON +1 / MEN +1


    Aden.
    • DEX +1 / MEN +1


    Innadril.
    • CON +1 / INT +1


    Goddard.
    • DEX +1 / INT +1


    Rune.
    • STR +1 / WIT +1

    Schuttgart.
    • CON +1 / WIT +1





    Residence Skills



    Skill Name Skill Type Castle Fortress Description
    Residence Agility Passive Giran Castle Hive Fortress
    Hunter’s Fortress
    The evasion of clan members in residenceincreases by 4
    Residence Body Passive Goddard Castle
    Oren Castle
    Archaic Fortress
    Monastic Fortress
    Shanty Fortress
    The Max HP of clan members in residenceincreases by 222.
    Residence Clarity Passive Innadril Castle Aaru Fortress
    Valley Fortress
    The MP recovery bonus of clan members in residenceincreases by 0.47.
    Residence Death Fortune Passive Giran Castle
    Schuttgart Castle
    Borderland Fortress
    Cloud Mountain Fortress
    Western Fortress
    When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased.
    Residence Empower Passive Oren Castle Aantharas’ Fortress
    Bayou Fortress
    The M. Atk. of clan members in residence increases by 40.4.
    ResidenceFortitude Passive Gludio Castle Cloud Mountain Fortress
    Valley Fortress
    Resistance to stun attacks of clan members in residenceincreases by 10.
    Residence Freedom Passive Innadril Castle Floran Fortress
    Ivory Fortress
    Resistance to hold attacks of clan members in residenceincreases by 10.
    Residence Guidance Passive Gludio Castle
    Schuttgart Castle
    Floran Fortress
    Swamp Fortress
    The accuracy of clan members in residenceincreases by 4.
    ResidenceHealth Passive Gludio Castle
    Rune Castle
    Monastic Fortress
    Narsell Fortress
    The HP recovery bonus of clan members in residenceincreases by 1.09.
    Residence Magic Barrier Passive Innadril Castle
    Rune Castle
    Dragonspine Fortress
    White Sands Fortress
    The M. Def. of clan members in residence increases by 44.
    Residence Might Passive Aden Castle Bayou Fortress
    Hunter’s Fortress
    The P. Atk. of clan members in residence increases by 34.6.
    ResidenceMoral Passive Goddard Castle Demon Fortress
    Ivory Fortress
    The CP recovery bonus of clan members in residenceincreases by 1.09.
    Residence Movement Passive Dion Castle Tanor Fortress The movement speed of clan members in residenceincreases by 6.
    Residence Resist Lava Passive Oren Castle Hive Fortress
    Tanor Fortress
    Resistance to fire and earth attacks of clan members inresidence increases by 10.
    ResidenceResist Typhoon Passive Rune Castle Dragonspine Fortress
    Southern Fortress
    Resistance to water and wind attacks of clan members in residenceincreases by 10.
    Residence Shield Passive Dion Castle Swamp Fortress
    Western Fortress
    The P. Def. of clan members in residence increases by 54.7.
    Residence Shield Block Passive Aden Castle Southern Fortress
    Western Fortress
    The shield defense rate of clan members in residenceincreases by 54.7.
    Residence Shield Defense Passive Goddard Castle Aantharas’ Fortress
    Shanty Fortress
    The shield P. Def. of clan members in residenceincreases by 225.
    Residence Soul Passive Giran Castle
    Schuttgart Castle
    Aaru Fortress
    White Sands Fortress
    The Max MP of clan members in residenceincreases by 168.
    Residence Spirit Passive Dion Castle Borderland Fortress
    Demon Fortress
    The Max CP of clan members in residenceincreases by 444.
    Residence Vigilance Passive Aden Castle Archaic Fortress
    Narsell Fortress
    Resistance to sleep attacks of clan members inresidence increases by 10.
    sigpic

    Comment


    • #3
      Español


      Hablare brevemente sobre este tema:


      1. Asedio;
      2. Skills de Residencia de Castillo;
      3. Skills de Residencia de Fortaleza;
      4. Status de Salas;


      Introducción.

      Los asedios son batallas que ocurren entre el clan/alianza que defiende un castillo, contra el clan/alianza que quiere tomar el castillo.
      Los castillos están ocupados por NPC's. Cuando un clan le gana a los defensores del castillo, el clan toma control de la region y reside en el castillo. Si el clan que ocupa el castillo se disuelve durante su periodo de ocupación, el castillo sera pasado nuevamente a los NPC's (lo cual obviamente no pasa en un server PvP).


      Hay nueve castillos en el Lineage II: Aden, Rune, Giran, Gludio, Innadril, Goddard, Dion, and Gludin Schuttgart.
      El castillo siempre esta alineado con la Luz o la Oscuridad (Dawn y Dusk). Cada alineacion tiene sus ventajas y desventajas.
      Nota de Traduccion: Esta caracteristica esta solo disponible en GoD. El dueño de la guia la copio de algun lado, sin modificarlo. Mantengo la traduccion literal, como indican las reglas de traduccion.

      Puedes contratar NPC's durante el asedio, para ayudarte a proteger el clan.


      Registrar a tu clan en un asedio.

      Primero que nada, tu clan debe tener cumplir los siguientes requisitos para anotarse en un asedio:

      1. Clan level 4 and 5 can make a Siege.
      2. Clanes level menor a 4 y cualquiera en el server puede participar de un asedio, pero no tiene derecho a tomar el castillo y/o recibir fama.



      Para registrarse el lider del clan deberia seguir el NPC's mensajero localizado cerca del castillo que el lider desea conseguir e inscribir al clan como un atacante. Este proceso de registro debe ser realizado minimamente 24 horas antes de que el asedio comience.
      Si usted clickea el NPC leader Messenger, una interfaz con el link "Siege Information" aparecera..
      De esta interfaz seleccione la pestaña "Attackers" y haga click en "Join" para registrarse en el asedio (solo para lideres)


      Los clanes que desean defender y aliarse (o no) al clan que posee el castillo, puede registrarse como defensor clickeando en "Defenders" y luego el boton "Participate" (El lider del clan que posee el castillo debe aceptar tu participacion en la defensa), i participara como tropas de defensa del castillo.


      La Batalla.

      Durante un asedio, el area que rodea el castillo se convierte en un campo de batalla.
      Si un jugador que no esta participando en el asedio entra en el area de combate, sera marcado como un intruso y su nombre aparecera en rosa/violeta entonces cuando lo mate otro jugador que si este participando del asedio, el mismo no se pondra PK.


      Cuando se usan ataques en area , los aliados no sufren daño, pero los enemigos y los neutrales si.
      Aparte de la bandera del clan, otra distinción aparece (Para los defensores: un escudo, para los atacantes: una espada)


      Los portones del castillo y las paredes son atacables durante un asedio, pero son muy resistentes a los ataques de un jugador normal.
      Para esto podras usar el summon de el Warsmith.
      Una vez destruidas, estas entructuras no puede ser reparadas.
      El dueño del castillo puede fortificar las paredes y portones a traves del NPC Chamberlain, pero esto solo puede ser hecho antes del asedio
      El asedio dura dos horas, los lideres de los clanes atacantes deben escribir sus nombres en el artefacto sagrado (Holy Artifact) usando el skill Seal of Ruler.




      Durante el casteo de Seal of Ruler, el jugador no puede ser interrumpido, si eso pasa debera castear la magia desde el principio nuevamente.
      Solo el lider de un clan registrado puede interactuar con el Holy Artifact, Si otro jugador o lider de un clan no registrado intenta interactuar con el Holy Artifact, nada ocurrira.




      Un clan deberia tomar posesión de el castillo antes de que se termine el asedio, si el lider completa la magia del Seal of Ruler antes de que finalice el asedio, ese clan se convertira en el nuevo dueño del castillo, dandole el estado de Media Victoria para este Clan
      Entre ese momento y el final del asedio, otros clanes pueden aun tomar posesion del castillo a traves del Holy Articat.




      Cuando un clan obtiene la "Media Victoria" los cuarteles del clan desaparecen y los jugadores son ahora teletransportados adentro del castillo cuando mueren.
      El clan defensor ahora se convierte en atacante, y en caso de muerte, si no obtienen otro cuartel, seran teletransportados a la ciudad mas cercana a donde murieron en batalla.




      " Esta es una estrategia viable para ganar un asedio, ir con la famosa estrategia "zerg" y /o otras idea que no rompan con las reglas del server



      NOTA: clanes por debajo de level 4 o personajes sin clan tienen los siguientes penalties :


      • Si mueren pierden XP.
      • Si mueren seran enviados a la segunda ciudad mas cercana.
      • No puede summonear una bandera.
      • No puede dominar el castillo .


      Clanes de 4 o mas tienen las siguientes ventajas:

      • Si muere pierde un tercio de la XP (dentro del area del asedio)
      • Si muere no puede dropear items. ( dentro del area del asedio)
      • Puede summonear bandera.
      • Puede conquistar un castillo




      Luego de la Victoria.

      Un castillo puede ser ocupado por 15 dias por el clan ganador. Durante este tiempo el castillo no puede sufrir daño alguno en sus paredes externas o portones.
      Ningun otro clan puede ingresar al castillo durante este tiempo.
      Para los miembros del clan que reina el castillo, cuando mueren, una nueva opcion aparecera junto con "Go to Village" que sera "Go to Castle."
      El lider del clan puede manejar la funcionabilidadd del castillo a traves del NPC Chamberain localizado cerca del trono del castillo.
      Los miembros del clan que ocupe un castillo puede usar, ademas del Clan Hall, teleports especiales.

      Informacion Util.

      Goddard Castle.


      • Goddard tiene dos artefactos: Altar of Fire and Water, entonces para que un grupo conquiste Goddard, debe usar Seal of Ruler en los dos artefactos.



      Schuttgart Castle.

      • Schuttgart castle has two artifacts: Altar of Wind and Earth, so for a guild to achive Goddard, you must use the Seal of Ruler in these two artifacts.

      Aden Castle.


      • Para llegar a la entrada del castillo es necesario pasar por dos niveles de portones y paredes. Aden es similar a los otros castillos, excepto por su belleza

      Gludio, Dion, Oren, Giran y Innadril.


      • El Holy Artifact esta localizado atras del trono.

      Rune Castle.


      • En las profundidades del castillo esta Benom que 24 horas antes de empezar el asedio aparece en los sotanos del castillo. El clan dueño del castillo puede derrotarlo cargandolo a las masmorras del castillo durante ese periodo de tiempo. Si Benom no esta muerto para ese entonces, aparecera dentro del castillo, cerca del trono, durante el asedio atacando a cualquier jugador que aparesca cerca suyo, sin importar de que bando sea.




      Territory Wars

      En el siguiente link encontrara mas informacion al repecto


      Localidades y sus beneficios.

      Gludio.
      • STR +1 / INT +1


      Dion.
      • DEX +1 / WIT +1


      Giran.
      • STR +1 / MEN +1


      Oren.
      • CON +1 / MEN +1


      Aden.
      • DEX +1 / MEN +1


      Innadril.
      • CON +1 / INT +1


      Goddard.
      • DEX +1 / INT +1


      Rune.
      • STR +1 / WIT +1

      Schuttgart.
      • CON +1 / WIT +1





      Skills de Residencia



      Nombre de la Skill Tipo de skill Castillo Fortress Descripcion
      Residence Agility Passive Giran Castle Hive Fortress
      Hunter’s Fortress
      The evasion of clan members in residenceincreases by 4
      Residence Body Passive Goddard Castle
      Oren Castle
      Archaic Fortress
      Monastic Fortress
      Shanty Fortress
      The Max HP of clan members in residenceincreases by 222.
      Residence Clarity Passive Innadril Castle Aaru Fortress
      Valley Fortress
      The MP recovery bonus of clan members in residenceincreases by 0.47.
      Residence Death Fortune Passive Giran Castle
      Schuttgart Castle
      Borderland Fortress
      Cloud Mountain Fortress
      Western Fortress
      When a clan member within the residence is killed by PK/ordinary monster, the Exp. points consumption rate and the probability of incurring a death after-effect are decreased.
      Residence Empower Passive Oren Castle Aantharas’ Fortress
      Bayou Fortress
      The M. Atk. of clan members in residence increases by 40.4.
      ResidenceFortitude Passive Gludio Castle Cloud Mountain Fortress
      Valley Fortress
      Resistance to stun attacks of clan members in residenceincreases by 10.
      Residence Freedom Passive Innadril Castle Floran Fortress
      Ivory Fortress
      Resistance to hold attacks of clan members in residenceincreases by 10.
      Residence Guidance Passive Gludio Castle
      Schuttgart Castle
      Floran Fortress
      Swamp Fortress
      The accuracy of clan members in residenceincreases by 4.
      ResidenceHealth Passive Gludio Castle
      Rune Castle
      Monastic Fortress
      Narsell Fortress
      The HP recovery bonus of clan members in residenceincreases by 1.09.
      Residence Magic Barrier Passive Innadril Castle
      Rune Castle
      Dragonspine Fortress
      White Sands Fortress
      The M. Def. of clan members in residence increases by 44.
      Residence Might Passive Aden Castle Bayou Fortress
      Hunter’s Fortress
      The P. Atk. of clan members in residence increases by 34.6.
      ResidenceMoral Passive Goddard Castle Demon Fortress
      Ivory Fortress
      The CP recovery bonus of clan members in residenceincreases by 1.09.
      Residence Movement Passive Dion Castle Tanor Fortress The movement speed of clan members in residenceincreases by 6.
      Residence Resist Lava Passive Oren Castle Hive Fortress
      Tanor Fortress
      Resistance to fire and earth attacks of clan members inresidence increases by 10.
      ResidenceResist Typhoon Passive Rune Castle Dragonspine Fortress
      Southern Fortress
      Resistance to water and wind attacks of clan members in residenceincreases by 10.
      Residence Shield Passive Dion Castle Swamp Fortress
      Western Fortress
      The P. Def. of clan members in residence increases by 54.7.
      Residence Shield Block Passive Aden Castle Southern Fortress
      Western Fortress
      The shield defense rate of clan members in residenceincreases by 54.7.
      Residence Shield Defense Passive Goddard Castle Aantharas’ Fortress
      Shanty Fortress
      The shield P. Def. of clan members in residenceincreases by 225.
      Residence Soul Passive Giran Castle
      Schuttgart Castle
      Aaru Fortress
      White Sands Fortress
      The Max MP of clan members in residenceincreases by 168.
      Residence Spirit Passive Dion Castle Borderland Fortress
      Demon Fortress
      The Max CP of clan members in residenceincreases by 444.
      Residence Vigilance Passive Aden Castle Archaic Fortress
      Narsell Fortress
      Resistance to sleep attacks of clan members inresidence increases by 10.
      Last edited by mataius; 10-07-2013, 05:58 PM.

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