The Ancient Coins (Bronze, Silver and Gold) were replaced with Ancient Adena. All players who possessed Ancient Coins received an equivalent amount in Ancient Adena. The drops and prices on NPCs have also been changed for Ancient Adena, following the same equivalence ratio (1 Ancient Bronze Coin = 100 Ancient Adena).
Why?
We have already received several suggestions to just put a single currency on the server, because the fact of turning Bronze to Silver, Silver to Gold and vice versa, confuse players. So would be better implement just a simple currency: Ancient Adena, an item that is known by everyone and it’s not "custom".
DROP RATE Adena was reduced to 100x, and because of this change, the Adena of all players was also reduced in the same proportion (-66.6%).
Why?
Whats adenas is used for? First we will look for what the Adena is serving on the server. Adena is used to get the initial equipment, to buy consumables and for trade between players. The Adena spend on equipment and consumables is almost negligible and the players quickly begin to accumulate a lot of Adena without spending it with nothing (due to very low prices and very high rate). The trade itself no longer depends on the rate of Adena, it fits the amount of Adena constantly "rolling" on the server. Given these facts, there is NO reason for the rate of Adena in the server be 300x. We also want to emphasize that the reduction in all players Adena is not harmful to anyone, everyone has the same proportion of wealth that they possessed. In other words, the amount of Adena that you had is equals in number if the server always had the rate of Adena 100x.
A better distribution of items between NPCs Morgomir, Galius and Hector was made. The Morgomir is now only responsible for the sale of equipment, Galius only by selling grocerys and Hector will sell the most coveted items.
Prices in NPCs have been changed. Some low, some enhanced and some modified. For more details watch the NPCs in the game.
New locations for Battles Event were added.
The award of the events was changed, now by going on events players will receive Ancient Adena, Event - Medals (Glory, Honor or Heroes) and Fame.
The Event - Medals is no longer an “acquisition currency”, they now only serve to be exchanged for certain rewards in the NPC Hector. All that was sold by Event - Medals will now be sold for Ancient Adena or Adena depending on the item.
Due to change of Ancient Coins for Ancient Adena, the Seal Stones drop in Catacmbas and Necropolis was reduced by 90%. Still exist the Seven Signs for those who wish, for example, strategies Siege, but the Ancient Adena drop is obviously better in the hunting areas.
Teleport Spawn protection 10 seconds added to prevent players being killed in respawns.
The "Exilium Store" (Kanom NPC) is now an item with the same name, which will be present in the inventory of all players and can be opened at any time in any place. Update your System Folder to see the item correctly.
Minimum chance of debuffs reduced from 10% to 7%.
Why?
We have already received several suggestions to just put a single currency on the server, because the fact of turning Bronze to Silver, Silver to Gold and vice versa, confuse players. So would be better implement just a simple currency: Ancient Adena, an item that is known by everyone and it’s not "custom".
DROP RATE Adena was reduced to 100x, and because of this change, the Adena of all players was also reduced in the same proportion (-66.6%).
Why?
Whats adenas is used for? First we will look for what the Adena is serving on the server. Adena is used to get the initial equipment, to buy consumables and for trade between players. The Adena spend on equipment and consumables is almost negligible and the players quickly begin to accumulate a lot of Adena without spending it with nothing (due to very low prices and very high rate). The trade itself no longer depends on the rate of Adena, it fits the amount of Adena constantly "rolling" on the server. Given these facts, there is NO reason for the rate of Adena in the server be 300x. We also want to emphasize that the reduction in all players Adena is not harmful to anyone, everyone has the same proportion of wealth that they possessed. In other words, the amount of Adena that you had is equals in number if the server always had the rate of Adena 100x.
A better distribution of items between NPCs Morgomir, Galius and Hector was made. The Morgomir is now only responsible for the sale of equipment, Galius only by selling grocerys and Hector will sell the most coveted items.
Prices in NPCs have been changed. Some low, some enhanced and some modified. For more details watch the NPCs in the game.
New locations for Battles Event were added.
The award of the events was changed, now by going on events players will receive Ancient Adena, Event - Medals (Glory, Honor or Heroes) and Fame.
The Event - Medals is no longer an “acquisition currency”, they now only serve to be exchanged for certain rewards in the NPC Hector. All that was sold by Event - Medals will now be sold for Ancient Adena or Adena depending on the item.
Due to change of Ancient Coins for Ancient Adena, the Seal Stones drop in Catacmbas and Necropolis was reduced by 90%. Still exist the Seven Signs for those who wish, for example, strategies Siege, but the Ancient Adena drop is obviously better in the hunting areas.
Teleport Spawn protection 10 seconds added to prevent players being killed in respawns.
The "Exilium Store" (Kanom NPC) is now an item with the same name, which will be present in the inventory of all players and can be opened at any time in any place. Update your System Folder to see the item correctly.
Minimum chance of debuffs reduced from 10% to 7%.
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