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Faris - 18/04/2021

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  • Faris - 18/04/2021

    We've created a new system that we'll call "Smart Animation" [BETA TEST].

    This system was created to reduce lags and improve the gameplay, specially on mass PvPs and aglomerattions. It works by reducing the amount of animations you'll see from other players, specially if they are from far distance, or when there's a lot of people agglomerated one specific sopt. In other words: you don't need to see every CP potion people use, every "Patience" that's triggered or every heal - you'll only see the necessary, when necessary. If you already play with the "Hide Animations" options enabled, we suggest you to disable them and try this new way.

    Signet (bubbles) not attacking monsters and not working properly when clan variables were included to the formula - BUGs fixed

    Dances returining to all party members after being cancelled - BUG fixed

    From now on, all "Mana damage overtime" skills will also inhibits natural MP regeneration. Some were that way already, and others added to the list: All Vortex and Arcane Chaos.

    Skill Shoulder Charge chance reduced

    Skill Rush Impact (Kamael) chance increased

    Skill Seal of Despair chance reduced

    Skill Seal of Suspension chance reduced

    Skill Dance of Medusa chance reduced


    Inside Olympiad Adjustments

    Sagitarius
    -5% Stun proficience (boost removed)
    Moonlight Sentinel
    -5% Stun proficience (boost removed)
    Ghost Sentinel
    -5% Stun proficience (boost removed)


    Search our Website and Forum before post.
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