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Faris - 29/10/2021

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  • Faris - 29/10/2021

    From now on a minimum of 5000 Damage is required in order to win a Olympiad Fight. If both players are alive at the end of the fight and none of them have done more than 5000 Damage, the match will end as a tie.

    Comments: Running is obviously an important strategy in several situations, but we cannot forget that the Olympiads is made of fights, and fights must be fought and not determined by who runned the most.

    All Trickster Traps have been fixed and reworked, so they can all be useful. Fire Trap Damage significantly increased; Poison and Oblivion Trap fixed (they were not working properly). Slow, Flash and Binding Trap chance increased. Also, all traps are now area skills, since the single target ones were super difficult to activate. However, it will not be possible to summon a trap near a player anymore. You must be at least 300 radius away from any player in order to summon a trap.

    Skills Imbue Dark Seed and Imbue Seed of Destruction improved. Chance is higher, damage is higher and the second effect will always land if the first one already have.

    Skill Betrayal Mark fixed (it was not working) and reworked. When the player with the Betrayal Mark is hitted, all other members from his party can lose 3% of their maximum health with a certain chance.

    Skill Soul Shock duration increased from 3 to 7s. There's no reason to keep this low value since Fear can be removed with damage.


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