All buffs and nerfs on resistances in classes outside and inside the oly have been RESET. We will no longer balance classes based on proficiences and vulnerabilities, this makes some take and cause a lot of debuffs while others is the opposite.
All classes will now have a 6% BASE resistance against everything. This resistance was 5% before. That 1% more that was given, was taken from the bonus given by Dragon Weapons. So now Dragon Weapons will give +4% to all resistances and not +5%.
This 5% makes a LOT of difference and we want to reduce the gap a little bit between having and having not a Dragon Weapon when it comes to resistances.
Derangement Resistance was missing on Boss and Dragon Weapons, and so, it have been added as well.
The 4% resistance Dragon Weapons give has been passively added inside Olympiads. It was sort of like this before, but each class had a different setup, and as we said above, they all now have the same base resistances.
+4% Stun Resistance and +3% Debuff Resistance has been passively added to the base resistances of all classes inside Olympiads. This is like everyone is buffed with Resist Shock, COV and Chant of Spirit inside the Olympiads.
Skill Spike fixed. It was giving the whole stun prof bonus and not the one divided by 10, making blunt users to stun way too much.
Let's just detail below what was explained above, plus a few more modifications
Classes Balancement Adjustments
❌ means boosts/nerfs that have been removed
Inside Olympiad Adjustments
❌ means boosts/nerfs that have been removed
How it was:
Everyone had +5% default bonus on all Resistances inside olympiads plus what's described below. So, Phoenix Knight for example had the +5% default - 5% = 0% resistance bonus.
Add +5% on the list below and you'll see how it was before.
How it is now for everyone :
Stun Resistance: 8%
Debuff Resistance: 7%
Derangement Resistance: 4%
Paralyze Resistance: 4%
Sleep Resistance: 4%
Bleed Resistance: 4%
Root Resistance: 4%
Cancel Resistance: 4%
The bonus above is added to the +6% bonus given outside
All classes will now have a 6% BASE resistance against everything. This resistance was 5% before. That 1% more that was given, was taken from the bonus given by Dragon Weapons. So now Dragon Weapons will give +4% to all resistances and not +5%.
This 5% makes a LOT of difference and we want to reduce the gap a little bit between having and having not a Dragon Weapon when it comes to resistances.
Derangement Resistance was missing on Boss and Dragon Weapons, and so, it have been added as well.
The 4% resistance Dragon Weapons give has been passively added inside Olympiads. It was sort of like this before, but each class had a different setup, and as we said above, they all now have the same base resistances.
+4% Stun Resistance and +3% Debuff Resistance has been passively added to the base resistances of all classes inside Olympiads. This is like everyone is buffed with Resist Shock, COV and Chant of Spirit inside the Olympiads.
Skill Spike fixed. It was giving the whole stun prof bonus and not the one divided by 10, making blunt users to stun way too much.
Let's just detail below what was explained above, plus a few more modifications
Classes Balancement Adjustments
❌ means boosts/nerfs that have been removed
Dreadnought
❌ +3% Debuff Resistance
❌ +3% Derangement Resistance
❌ +3% Debuff Resistance
❌ +3% Derangement Resistance
Cardinal
❌ -2% Stun Resistance
❌ -2% Debuff Resistance
❌ -2% Derangement Resistance
❌ -2% Paralyze Resistance
❌ -2% Sleep Resistance
❌ -2% Bleed Resistance
❌ -2% Root Resistance
❌ -2% Stun Resistance
❌ -2% Debuff Resistance
❌ -2% Derangement Resistance
❌ -2% Paralyze Resistance
❌ -2% Sleep Resistance
❌ -2% Bleed Resistance
❌ -2% Root Resistance
Eva's Templar
❌ -2% Stun Resistance
❌ -2% Debuff Resistance
❌ -2% Derangement Resistance
❌ -2% Paralyze Resistance
❌ -2% Sleep Resistance
❌ -2% Bleed Resistance
❌ -2% Root Resistance
❌ -20% Shield Defense Rate
❌ -20% Shield Defense Power
❌ -2% Stun Resistance
❌ -2% Debuff Resistance
❌ -2% Derangement Resistance
❌ -2% Paralyze Resistance
❌ -2% Sleep Resistance
❌ -2% Bleed Resistance
❌ -2% Root Resistance
❌ -20% Shield Defense Rate
❌ -20% Shield Defense Power
Sword Muse
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +10% Root Resistance
❌ +5% Derangement Proficience
❌ +5% Debuff Proficience
❌ +10% Root Proficience
+3% Derangement Proficience
+3% Debuff Proficience
+3% Root Proficience
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +10% Root Resistance
❌ +5% Derangement Proficience
❌ +5% Debuff Proficience
❌ +10% Root Proficience
+3% Derangement Proficience
+3% Debuff Proficience
+3% Root Proficience
Shillien Templar
❌ +5% Paralyze Proficience
❌ +5% Paralyze Proficience
Spectral Dancer
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Root Resistance
❌ +5% Debuff Proficience
❌ +5% Root Proficience
+3% Debuff Proficience
+3% Root Proficience
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Root Resistance
❌ +5% Debuff Proficience
❌ +5% Root Proficience
+3% Debuff Proficience
+3% Root Proficience
Doomcryer
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
Doombringer
❌ +10% Debuff Proficience
+3% Debuff Proficience
❌ +10% Debuff Proficience
+3% Debuff Proficience
Female Soul Hound
❌ +5% Paralyze Proficience
+3% Paralyze Proficience
❌ +5% Paralyze Proficience
+3% Paralyze Proficience
Inside Olympiad Adjustments
❌ means boosts/nerfs that have been removed
How it was:
Everyone had +5% default bonus on all Resistances inside olympiads plus what's described below. So, Phoenix Knight for example had the +5% default - 5% = 0% resistance bonus.
Add +5% on the list below and you'll see how it was before.
Phoenix Knight
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -15% Stun Proficience
❌ -3% Root Proficience
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -15% Stun Proficience
❌ -3% Root Proficience
Hell Knight
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -10% Stun Proficience
❌ -3% Root Proficience
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -10% Stun Proficience
❌ -3% Root Proficience
Saggitarius
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
Hierophant
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
Sword Muse
❌ -15% Stun Proficience
❌ -10% Root Proficience
❌ -10% Debuff Proficience
❌ -10% Derangement Proficience
-10% Physical Damage
-10% Skills Damage
-10% Physical Defense
-10% Magical Damage
+10% Physical and Magical skills reuse
-5% run Speed
❌ -15% Stun Proficience
❌ -10% Root Proficience
❌ -10% Debuff Proficience
❌ -10% Derangement Proficience
-10% Physical Damage
-10% Skills Damage
-10% Physical Defense
-10% Magical Damage
+10% Physical and Magical skills reuse
-5% run Speed
Moonlight Sentinel
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
Eva's Saint
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
Shillien Templar
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
Spectral Dancer
❌ -10% Stun Proficience
❌ -10% Stun Proficience
Ghost Sentinel
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
❌ +5% Stun Resistance
❌ +5% Debuff Resistance
❌ +5% Derangement Resistance
❌ +5% Paralyze Resistance
❌ +5% Sleep Resistance
❌ +5% Bleed Resistance
❌ +5% Root Resistance
Spectral Master
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
+10% Physical Defense (Removed from nerf)
+10% Magical Defense (Removed from nerf)
+5% Magical Damage (Removed from nerf)
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
+10% Physical Defense (Removed from nerf)
+10% Magical Defense (Removed from nerf)
+5% Magical Damage (Removed from nerf)
Shillien Saint
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
❌ -8% Stun Resistance
❌ -8% Debuff Resistance
❌ -8% Derangement Resistance
❌ -8% Paralyze Resistance
❌ -8% Sleep Resistance
❌ -8% Bleed Resistance
Titan
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
Dominator
❌ -10% Stun Resistance
❌ -10% Debuff Resistance
❌ -10% Derangement Resistance
❌ -10% Paralyze Resistance
❌ -10% Sleep Resistance
❌ -10% Bleed Resistance
❌ -10% Sleep Proficience
❌ -10% Stun Resistance
❌ -10% Debuff Resistance
❌ -10% Derangement Resistance
❌ -10% Paralyze Resistance
❌ -10% Sleep Resistance
❌ -10% Bleed Resistance
❌ -10% Sleep Proficience
Doomcryer
❌ -10% Stun Resistance
❌ -10% Debuff Resistance
❌ -10% Derangement Resistance
❌ -10% Paralyze Resistance
❌ -10% Sleep Resistance
❌ -10% Bleed Resistance
❌ -10% Sleep Proficience
❌ -30% Debuff Proficience
❌ -30% Paralyze Proficience
❌ -10% Stun Resistance
❌ -10% Debuff Resistance
❌ -10% Derangement Resistance
❌ -10% Paralyze Resistance
❌ -10% Sleep Resistance
❌ -10% Bleed Resistance
❌ -10% Sleep Proficience
❌ -30% Debuff Proficience
❌ -30% Paralyze Proficience
Maestro
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
❌ -5% Stun Resistance
❌ -5% Debuff Resistance
❌ -5% Derangement Resistance
❌ -5% Paralyze Resistance
❌ -5% Sleep Resistance
❌ -5% Bleed Resistance
❌ -5% Root Resistance
How it is now for everyone :
Stun Resistance: 8%
Debuff Resistance: 7%
Derangement Resistance: 4%
Paralyze Resistance: 4%
Sleep Resistance: 4%
Bleed Resistance: 4%
Root Resistance: 4%
Cancel Resistance: 4%
The bonus above is added to the +6% bonus given outside