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Faris - 02/11/2021

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  • Faris - 02/11/2021

    All buffs and nerfs on resistances in classes outside and inside the oly have been RESET. We will no longer balance classes based on proficiences and vulnerabilities, this makes some take and cause a lot of debuffs while others is the opposite.

    All classes will now have a 6% BASE resistance against everything. This resistance was 5% before. That 1% more that was given, was taken from the bonus given by Dragon Weapons. So now Dragon Weapons will give +4% to all resistances and not +5%.

    This 5% makes a LOT of difference and we want to reduce the gap a little bit between having and having not a Dragon Weapon when it comes to resistances.

    Derangement Resistance was missing on Boss and Dragon Weapons, and so, it have been added as well.

    The 4% resistance Dragon Weapons give has been passively added inside Olympiads. It was sort of like this before, but each class had a different setup, and as we said above, they all now have the same base resistances.

    +4% Stun Resistance and +3% Debuff Resistance has been passively added to the base resistances of all classes inside Olympiads. This is like everyone is buffed with Resist Shock, COV and Chant of Spirit inside the Olympiads.

    Skill Spike fixed. It was giving the whole stun prof bonus and not the one divided by 10, making blunt users to stun way too much.

    Let's just detail below what was explained above, plus a few more modifications


    Classes Balancement Adjustments

    ❌ means boosts/nerfs that have been removed


    Dreadnought
    ❌ +3% Debuff Resistance
    ❌ +3% Derangement Resistance
    Cardinal
    ❌ -2% Stun Resistance
    ❌ -2% Debuff Resistance
    ❌ -2% Derangement Resistance
    ❌ -2% Paralyze Resistance
    ❌ -2% Sleep Resistance
    ❌ -2% Bleed Resistance
    ❌ -2% Root Resistance
    Eva's Templar
    ❌ -2% Stun Resistance
    ❌ -2% Debuff Resistance
    ❌ -2% Derangement Resistance
    ❌ -2% Paralyze Resistance
    ❌ -2% Sleep Resistance
    ❌ -2% Bleed Resistance
    ❌ -2% Root Resistance
    ❌ -20% Shield Defense Rate
    ❌ -20% Shield Defense Power
    Sword Muse
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +10% Root Resistance
    ❌ +5% Derangement Proficience
    ❌ +5% Debuff Proficience
    ❌ +10% Root Proficience
    +3% Derangement Proficience
    +3% Debuff Proficience
    +3% Root Proficience
    Shillien Templar
    ❌ +5% Paralyze Proficience
    Spectral Dancer
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +5% Root Resistance
    ❌ +5% Debuff Proficience
    ❌ +5% Root Proficience
    +3% Debuff Proficience
    +3% Root Proficience
    Doomcryer
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +5% Derangement Resistance
    ❌ +5% Paralyze Resistance
    ❌ +5% Sleep Resistance
    ❌ +5% Bleed Resistance
    ❌ +5% Root Resistance
    Doombringer
    ❌ +10% Debuff Proficience
    +3% Debuff Proficience
    Female Soul Hound
    ❌ +5% Paralyze Proficience
    +3% Paralyze Proficience

    Inside Olympiad Adjustments

    ❌ means boosts/nerfs that have been removed


    How it was:
    Everyone had +5% default bonus on all Resistances inside olympiads plus what's described below. So, Phoenix Knight for example had the +5% default - 5% = 0% resistance bonus.
    Add +5% on the list below and you'll see how it was before.

    Phoenix Knight
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance
    ❌ -15% Stun Proficience
    ❌ -3% Root Proficience
    Hell Knight
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance
    ❌ -10% Stun Proficience
    ❌ -3% Root Proficience
    Saggitarius
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +5% Derangement Resistance
    ❌ +5% Paralyze Resistance
    ❌ +5% Sleep Resistance
    ❌ +5% Bleed Resistance
    ❌ +5% Root Resistance
    Hierophant
    ❌ -8% Stun Resistance
    ❌ -8% Debuff Resistance
    ❌ -8% Derangement Resistance
    ❌ -8% Paralyze Resistance
    ❌ -8% Sleep Resistance
    ❌ -8% Bleed Resistance
    Sword Muse
    ❌ -15% Stun Proficience
    ❌ -10% Root Proficience
    ❌ -10% Debuff Proficience
    ❌ -10% Derangement Proficience
    -10% Physical Damage
    -10% Skills Damage
    -10% Physical Defense
    -10% Magical Damage
    +10% Physical and Magical skills reuse
    -5% run Speed
    Moonlight Sentinel
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +5% Derangement Resistance
    ❌ +5% Paralyze Resistance
    ❌ +5% Sleep Resistance
    ❌ +5% Bleed Resistance
    ❌ +5% Root Resistance
    Eva's Saint
    ❌ -8% Stun Resistance
    ❌ -8% Debuff Resistance
    ❌ -8% Derangement Resistance
    ❌ -8% Paralyze Resistance
    ❌ -8% Sleep Resistance
    ❌ -8% Bleed Resistance
    Shillien Templar
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance
    Spectral Dancer
    ❌ -10% Stun Proficience
    Ghost Sentinel
    ❌ +5% Stun Resistance
    ❌ +5% Debuff Resistance
    ❌ +5% Derangement Resistance
    ❌ +5% Paralyze Resistance
    ❌ +5% Sleep Resistance
    ❌ +5% Bleed Resistance
    ❌ +5% Root Resistance
    Spectral Master
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance
    +10% Physical Defense (Removed from nerf)
    +10% Magical Defense (Removed from nerf)
    +5% Magical Damage (Removed from nerf)
    Shillien Saint
    ❌ -8% Stun Resistance
    ❌ -8% Debuff Resistance
    ❌ -8% Derangement Resistance
    ❌ -8% Paralyze Resistance
    ❌ -8% Sleep Resistance
    ❌ -8% Bleed Resistance
    Titan
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance
    Dominator
    ❌ -10% Stun Resistance
    ❌ -10% Debuff Resistance
    ❌ -10% Derangement Resistance
    ❌ -10% Paralyze Resistance
    ❌ -10% Sleep Resistance
    ❌ -10% Bleed Resistance
    ❌ -10% Sleep Proficience
    Doomcryer
    ❌ -10% Stun Resistance
    ❌ -10% Debuff Resistance
    ❌ -10% Derangement Resistance
    ❌ -10% Paralyze Resistance
    ❌ -10% Sleep Resistance
    ❌ -10% Bleed Resistance
    ❌ -10% Sleep Proficience
    ❌ -30% Debuff Proficience
    ❌ -30% Paralyze Proficience
    Maestro
    ❌ -5% Stun Resistance
    ❌ -5% Debuff Resistance
    ❌ -5% Derangement Resistance
    ❌ -5% Paralyze Resistance
    ❌ -5% Sleep Resistance
    ❌ -5% Bleed Resistance
    ❌ -5% Root Resistance

    How it is now for everyone :
    Stun Resistance: 8%
    Debuff Resistance: 7%
    Derangement Resistance: 4%
    Paralyze Resistance: 4%
    Sleep Resistance: 4%
    Bleed Resistance: 4%
    Root Resistance: 4%
    Cancel Resistance: 4%

    The bonus above is added to the +6% bonus given outside


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