Raid and Grand Bosses
All Raid Bosses were separated on the following levels: 52, 61, 76, 80 and 84.
Raid Bosses respawn time increased from 8-12 hours to 12-24 hours.
Raid and Grand Bosses drops modified and increased. More information below.
Raid and Grand Bosses had thei strenght leveled accordingly do their level. No more "too easy to kill" or "invencible" bosses.
The Adventure's Guildsman had their info updated accorfingly to these new configurations. He can show you the new levels of the Raid Bosses and how to reach them.
Hunting Zones
Isle of Prayer, Hellbound Island and Imperial Tomb removeds.
Blessed Enchants (1st and 2st floor), Moirai Items (1st floor) and S84 Items (2st floor) added to the current Monastery of Silence droplist.
Vesper and Vorpal Items added to Seed of Annihilation and Dragon Valley Cave current droplist.
Instances
"Per PC" restriction added to enter and re-enter on instances. We will consider "one PC" as "one Player" to check the minimum amount of players to enter any instance and to set when you can re-enter this same instance.
All instance drops significantly increased. Raid and Grand bosses inside instances will have the same droplist as Raid and Grand Bosses outside instances.
Zaken daytime, Freya normal mode and all levels of Kamaloka (except 83) were removed. In other words, only one level/"instance" per instance.
NPC Buffer significantly improved. We managed to reduce the delay to create or edit macros from 20s per buff to 1s.
A BUG that was allowing to use vampiric with bow/crossbow on monsters to heal life were fixed.
Black Crystals removed from the game. Ancient Adena will take its place. People who still have Black Crystals on the inventory can sell it on any Store for a reasonable amount of Adena.
Frozen Labyrinth, Imperial Tomb, Battered Lands and Cromatic Highlands removed from the Scroll of War zones list. We will add more soon and we accept suggestions.
All Raid Bosses were separated on the following levels: 52, 61, 76, 80 and 84.
Raid Bosses respawn time increased from 8-12 hours to 12-24 hours.
Raid and Grand Bosses drops modified and increased. More information below.
Raid and Grand Bosses had thei strenght leveled accordingly do their level. No more "too easy to kill" or "invencible" bosses.
The Adventure's Guildsman had their info updated accorfingly to these new configurations. He can show you the new levels of the Raid Bosses and how to reach them.
Comments
There are many Raid Bosses in the game, but on a PvP server, more than 90% of them are unused and only 15-20 become useful. To change this feature we decided to do what was described above. Now you will have much more useful Raid Bosses to kill, which can also mean more competition and PvP by them. In contrast to prevent a game based on just killing Raid Bosses, we increased slightly their respawn delay.
There are many Raid Bosses in the game, but on a PvP server, more than 90% of them are unused and only 15-20 become useful. To change this feature we decided to do what was described above. Now you will have much more useful Raid Bosses to kill, which can also mean more competition and PvP by them. In contrast to prevent a game based on just killing Raid Bosses, we increased slightly their respawn delay.
Hunting Zones
Isle of Prayer, Hellbound Island and Imperial Tomb removeds.
Blessed Enchants (1st and 2st floor), Moirai Items (1st floor) and S84 Items (2st floor) added to the current Monastery of Silence droplist.
Vesper and Vorpal Items added to Seed of Annihilation and Dragon Valley Cave current droplist.
Comments
When we created 7 different hunting areas we aimed to accommodate a lot of players on the server causing all areas stay full, everyone after the items they wished. What happened was that only Dragon Valley Cave and Seed of Annihilation became popular, and perhaps Ancient Temple for beginners. The remaining areas have become totally useless and deserted. So we chose remove them and concentrate better the players, specially beginners in one area, with better drops, in which case it would be Monastery of Silence. We also added extra drops on the other areas in order to compensate its removal from the other areas.
When we created 7 different hunting areas we aimed to accommodate a lot of players on the server causing all areas stay full, everyone after the items they wished. What happened was that only Dragon Valley Cave and Seed of Annihilation became popular, and perhaps Ancient Temple for beginners. The remaining areas have become totally useless and deserted. So we chose remove them and concentrate better the players, specially beginners in one area, with better drops, in which case it would be Monastery of Silence. We also added extra drops on the other areas in order to compensate its removal from the other areas.
Instances
"Per PC" restriction added to enter and re-enter on instances. We will consider "one PC" as "one Player" to check the minimum amount of players to enter any instance and to set when you can re-enter this same instance.
All instance drops significantly increased. Raid and Grand bosses inside instances will have the same droplist as Raid and Grand Bosses outside instances.
Zaken daytime, Freya normal mode and all levels of Kamaloka (except 83) were removed. In other words, only one level/"instance" per instance.
Comments
Instances always represent problems for the server and from time to time something happens that some BUG or "scheme" is discovered to do instances with BOTs, often alone and the whole day. This obviously makes it much easier to acquire items and there comes a time (when everyone is knowing how) that it is unsustainable, not only for the ease of doing items but because of "breaking" the server structure as a whole, where everything which was built (hunting areas, events, common Raid and Grand bosses, becomes useless). So we decided to make this drastic change on all instances and limit once and for all their access. We believe that doing all instances (or how many want to do) once a day is more than enough, not only to avoid an abusive farm, but also to keep the server structure intact. Changes made in the hunting areas and improvements on common Raid and Grand Bosses were made to compensate this limitation, where disputes/PvP can actually happen and the game can be played as multiplayer, as it should be.
Instances always represent problems for the server and from time to time something happens that some BUG or "scheme" is discovered to do instances with BOTs, often alone and the whole day. This obviously makes it much easier to acquire items and there comes a time (when everyone is knowing how) that it is unsustainable, not only for the ease of doing items but because of "breaking" the server structure as a whole, where everything which was built (hunting areas, events, common Raid and Grand bosses, becomes useless). So we decided to make this drastic change on all instances and limit once and for all their access. We believe that doing all instances (or how many want to do) once a day is more than enough, not only to avoid an abusive farm, but also to keep the server structure intact. Changes made in the hunting areas and improvements on common Raid and Grand Bosses were made to compensate this limitation, where disputes/PvP can actually happen and the game can be played as multiplayer, as it should be.
NPC Buffer significantly improved. We managed to reduce the delay to create or edit macros from 20s per buff to 1s.
A BUG that was allowing to use vampiric with bow/crossbow on monsters to heal life were fixed.
Black Crystals removed from the game. Ancient Adena will take its place. People who still have Black Crystals on the inventory can sell it on any Store for a reasonable amount of Adena.
Frozen Labyrinth, Imperial Tomb, Battered Lands and Cromatic Highlands removed from the Scroll of War zones list. We will add more soon and we accept suggestions.
Comment