Aiming to help players who are having problems with lags in masspvp, we have implemented 3 levels of animations removal, so the player chooses the most appropriate one(or none). Such feature aims to reduce the number of packages sent to the client during masspvp. To select them open our community board (alt+b) than select the "setings" tab.
1- Removing the SS animation - SoulShots and SpiritShots animation will not be displayed.
2- Removing the second skill animation - The second skill animation will not be displayed, that means, in a hydroblast it will appear just the SPS animation casting the skill, but the animation of the water exploding in the target will not appear.
3- Removing all skill animations - No animation, no SS, no initial animation, no final animation.
Considerations:
- It is recommended to remove all animations only for those players that actually completely crash the screen during the masspvp, as this activation will compromise your gaming experience, since you will not see any char animation at all. So it's better to not see any animation than not being able to play.
- It is recommended to remove some of the animations before the masspvp (if necessary, of course). That means, in a siege, you will have a better result if you restart the client before the siege starts and remove the animation that best fits your problem. Leaving to remove the animation when the client is already overloaded will not bring you a considerable improvement.
- The order of hardware relevance to avoid lags of this type is quite distinct in Lineage, while current games require more: video card> processor> memory> hd ... Lineage is almost the opposite: hd> processor> memory> video card. That means, even if you are running the latest game releases in full quality/resolution, you may experience problems with L2 if you do not have a good HD. In case, having an SSD will bring you a performance well above pcs with HDD. The best scenario is to have SSDs in RAID.
- Playing with "clean" clients helps reduce lags, since heavily edited clients may perform worse in mass pvp.
- For people with 64bit OS (4gb + ram), enabling the client to use more than 2GB of ram can improve game performance.
Regards,
Raito
1- Removing the SS animation - SoulShots and SpiritShots animation will not be displayed.
2- Removing the second skill animation - The second skill animation will not be displayed, that means, in a hydroblast it will appear just the SPS animation casting the skill, but the animation of the water exploding in the target will not appear.
3- Removing all skill animations - No animation, no SS, no initial animation, no final animation.
Considerations:
- It is recommended to remove all animations only for those players that actually completely crash the screen during the masspvp, as this activation will compromise your gaming experience, since you will not see any char animation at all. So it's better to not see any animation than not being able to play.
- It is recommended to remove some of the animations before the masspvp (if necessary, of course). That means, in a siege, you will have a better result if you restart the client before the siege starts and remove the animation that best fits your problem. Leaving to remove the animation when the client is already overloaded will not bring you a considerable improvement.
- The order of hardware relevance to avoid lags of this type is quite distinct in Lineage, while current games require more: video card> processor> memory> hd ... Lineage is almost the opposite: hd> processor> memory> video card. That means, even if you are running the latest game releases in full quality/resolution, you may experience problems with L2 if you do not have a good HD. In case, having an SSD will bring you a performance well above pcs with HDD. The best scenario is to have SSDs in RAID.
- Playing with "clean" clients helps reduce lags, since heavily edited clients may perform worse in mass pvp.
- For people with 64bit OS (4gb + ram), enabling the client to use more than 2GB of ram can improve game performance.
Regards,
Raito
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