New players (characters or computers that play here for less than 3 months) will not get the "Auto-Flag" system that we have in the Special Grand Bosses anymore. This aims to give the opportunity for new clans and players to participate more, but still having that nice PvP between the oldest (and even the new if they want to). The minimum percentage of damage to be able to pick up drops are still necessary and PK is also possible, they will just not get automatically Flag.
We've modified all the enchantment scrolls chances. They will now have different chances depending on the level of the current enchant, as the following:
This all aims for a better enchantment chance in general, but focusing on the first levels, and up to +16 (4x easier up to +16). We are also making a little bit harder the 4 last levels, so it doesn't lose all the fun for the sake of ease.
Since the new Enchantment chances at the first levels are very high already, we've set up all the Backup Stones chance from 10 and 15% to +4%.
I did some changes on the server configurations regarding network, client communication, etc, in an attempt to improve the server performance in general. You guys tell me if it will work or not.
We've modified all the enchantment scrolls chances. They will now have different chances depending on the level of the current enchant, as the following:
Normal, Blessed and Ancient Enchant chances:
+1 100.0%
+2 100.0%
+3 100.0%
+4 95.0%
+5 93.4%
+6 91.8%
+7 90.2%
+8 88.6%
+9 87.0%
+10 85.4%
+11 83.0%
+12 80.6%
+13 78.2%
+14 75.8%
+15 71.8%
+16 67.8%
+17 61.0%
+18 54.2%
+19 47.4%
+20 40.6%
*Blessed does not crystalyze and Ancient only goes to +16 and is safe, as it current is.
+1 100.0%
+2 100.0%
+3 100.0%
+4 95.0%
+5 93.4%
+6 91.8%
+7 90.2%
+8 88.6%
+9 87.0%
+10 85.4%
+11 83.0%
+12 80.6%
+13 78.2%
+14 75.8%
+15 71.8%
+16 67.8%
+17 61.0%
+18 54.2%
+19 47.4%
+20 40.6%
*Blessed does not crystalyze and Ancient only goes to +16 and is safe, as it current is.
Divine Enchant Chances:
+1 100.0%
+2 100.0%
+3 100.0%
+4 100.0%
+5 100.0%
+6 100.0%
+7 100.0%
+8 100.0%
+9 100.0%
+10 100.0%
+11 100.0%
+12 100.0%
+13 100.0%
+14 100.0%
+15 100.0%
+16 100.0%
+17 77.0%
+18 70.2%
+19 63.4%
+20 56.6%
* They are still 100%,but only up to +16. After that they will work like the Ancient Scroll, they will have chance but they are safe
+1 100.0%
+2 100.0%
+3 100.0%
+4 100.0%
+5 100.0%
+6 100.0%
+7 100.0%
+8 100.0%
+9 100.0%
+10 100.0%
+11 100.0%
+12 100.0%
+13 100.0%
+14 100.0%
+15 100.0%
+16 100.0%
+17 77.0%
+18 70.2%
+19 63.4%
+20 56.6%
* They are still 100%,but only up to +16. After that they will work like the Ancient Scroll, they will have chance but they are safe
Since the new Enchantment chances at the first levels are very high already, we've set up all the Backup Stones chance from 10 and 15% to +4%.
I did some changes on the server configurations regarding network, client communication, etc, in an attempt to improve the server performance in general. You guys tell me if it will work or not.