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Comments
Those two small changes will put the Magic Critical Rate "back in the game". The fact that the Dance of Siren increases Magic Critical Rate by 100% makes everyone get the maximum stat allowed (250) no matter what. This takes away the usefulness of many buffs and items that influence Magic Critical Rate. This reduction to 35% on Dance of Siren will keep everyone with the Magic Critical Rate around 250, as it was, but with the possibility of increasing or decreasing it depending on the buffs and items you use. In addition, classes and races (WIT) will also have an influence now.
Those two small changes will put the Magic Critical Rate "back in the game". The fact that the Dance of Siren increases Magic Critical Rate by 100% makes everyone get the maximum stat allowed (250) no matter what. This takes away the usefulness of many buffs and items that influence Magic Critical Rate. This reduction to 35% on Dance of Siren will keep everyone with the Magic Critical Rate around 250, as it was, but with the possibility of increasing or decreasing it depending on the buffs and items you use. In addition, classes and races (WIT) will also have an influence now.
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Classes Adjustments
Archmage
+5% base Magic Critical Rate
+5% base Magic Critical Rate
Mystic Muse
+15% base Magic Critical Rate
+15% base Magic Critical Rate